[Gaming]Tabletop:- CGME - Diceland - Ogre®/G.E.V. - Free Counters - Free Maps - QBoard Roleplaying: - Rob's Dungeon - Fudge - Names generator Programs: - QBoard - BPI Game Consoles: - Nintendo DS - Nintendo Wii - Sony PSP | Free Gaming MapsMap pages: [top] 01 02 03 04 05 06 07 08 09 10 Page 02:These maps/templates were created for use with CGME and other small-scale games. They were designed to be printed out on A4/US Letter paper. If using them in an electronic gaming interface (e.g. V_MAP, Electronic Cardboard, etc.) then i recommend rotating them 90 degrees so as to get best use of your screen real-estate (screens are wider than they are all).10x13_brightgreen_plains.png (1560954 bytes) 10x13_dismal_forest.png (1308388 bytes) 10x13_frontlawn.png (1328471 bytes) 10x13_oilpainting_plains.png (1282520 bytes) 10x13_scrub.png (1455668 bytes) 10x13_twinkly_stars.png (246519 bytes) XCF (GIMP) format (198224 bytes) a4.blank_cement.jpg (178025 bytes) XCF (GIMP) format (4932902 bytes) a4.blank_plains.jpg (233248 bytes) XCF (GIMP) format (1468910 bytes) a4.blank_sandy2.jpg (227647 bytes) XCF (GIMP) format (3123297 bytes) a4.blank_sandy.jpg (192412 bytes) XCF (GIMP) format (3821512 bytes) a4.blank_space.png (139642 bytes) XCF (GIMP) format (87023 bytes) a4.just_fill_in_3.png (16165 bytes) XCF (GIMP) format (1070648 bytes) This "skeleton" map is designed so that it is easy to bucket-fill specific hexes with the colors of your choice. If you want the hex numbering to show up you can enable that layer in the XCF image. watery.template.jpg (220287 bytes) XCF (GIMP) format (14369730 bytes) Map pages: [top] 01 02 03 04 05 06 07 08 09 10 |